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Sony Interactive Entertainment Launch games: Lots of options Horizon Call of the Mountain is one of the most eye-catching launch games, but its climbing and bow-and-arrow action might not be for everyone. Unlike the Quest 2 (which doesn't accommodate all glasses sizes), the Quest Pro (which fits over wide glasses but can can be a bit stiff to take on and off), and some headsets like the Vive XR Elite that don't work with glasses at all and use prescription adjustment instead, the easy-to-adjust visor design here was welcome. Your mileage may vary, but it felt like the best over-glasses fit of any VR headset around. I wear chunky glasses, and the wide headset fits over my glasses just fine. There are ways to play standing or sitting down, too, but much like other tethered VR headsets, that heavy cable can sometimes get tangled under your feet or around your legs. The USB-C cable attached to the PSVR 2 headset is about 15 feet long, long enough for us to comfortably move around a roughly 7-by-7-foot play space, which is about what Sony recommends for full-motion VR gaming. However, the headset still feels better over my glasses than other VR headsets with the exception of the Quest Pro.Ī look at the hardware from above. Some people have reported that the headset has a limited "sweet spot" to make things look good with their eyes, and I've seen it take some adjustment to get my eye/head fit just right. It's possible that the cameras could allow some pass-through mixed reality, too, blending VR with what the cameras see onto the headset's display. The tracking should work in a similar way to other VR headsets. The headset's four tracking cameras allow movement in VR to be tracked without using a TV-connected camera bar. Eye tracking isn't common in consumer VR headsets yet, but the technology should be arriving on other mainstream headsets, and possibly Apple's as well. You can connect Sony's wireless Pulse headset, too, which sounds better.īuilt-in eye tracking promises to deliver better graphics, and possibly allow eye control and eye contact in VR games. Included earbuds are fine, but there aren't any ambient speakers like the Quest 2 has. That's a lot fewer wires than the breakout box needed for the original PSVR. The headset supports headphones with a standard headphone jack, and has one cable that tethers to the PS5 via USB-C, via a jack that seems to come out of one side of the headband. The headset also works really well for my glasses, fitting over my wide frames easily with soft rubberized sides to block out light, and the hardware feels comfortable over longer game sessions. The headset can move closer to your face, and lens distance can be adjusted for different IPD levels (interpupillary distance, or the space between eyes). An adjustable headband, similar to the PSVR's original design, means it'll tighten around the head like a visor instead of using an elastic strap to squeeze your face.
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Josh Goldman/CNET Headset design: Vibrations, eye tracking, moving lensesĮven if Sony's PSVR 2 headset looks bulky in the photos, it's actually a lot more comfortable than the Quest 2. Eye tracking comes built in, via infrared cameras around the lenses.